Project detail

Project detail

Project detail

Modeling & Texturing

General studies envolving Modeling and texturing.

3D, Modeling, Texturing, Look Dev

3 months

Studies

Unreal Engine:

The goal of this project was to practice creating a scene from scratch. I received a theme through a random draw — in my case, the phrase was “A stone path through a hillside.” Based on that, I gathered references and built the entire project within Unreal Engine 5.

The software used was Unreal Engine and Photoshop.

Substance Painter:

Study based on MeetMat. For this project, I chose the character I wanted to work with (Megaman) and started by collecting references. The goal of this study was to focus on detailing and working with textures, while avoiding modeling in external software. Everything was done using normal map techniques to create decals and volumetric details.

The software used was Substance Painter.

Blender + Substance Painter:

Study based on Blender for modeling the ball. The goal of this study was to focus on detailing and working with textures on Substance Painter and modeling the ball on Blender just to get used to the software.

The software used was Substance Painter and Blender.

Maya:

Creation of this character from scratch, utilizing the main features of the software. From modeling all the points, till the parental rig, pose, texturing and rendering using Arnold Render.

The software used was Maya.


Mettalic shape background image

Contact

Let's Get in Touch

Let's connect and start with your project ASAP.

Mettalic shape background image

Contact

Let's Get in Touch

Let's connect and start with your project ASAP.

Mettalic shape background image

Contact

Let's Get in Touch

Let's connect and start with your project ASAP.